﻿using UnityEngine;
using System.Collections;

namespace Hont.HyperWigglePackage.Editor
{
    public static class TrackConst
    {
        public const int PX = 0;
        public const int PY = 1;
        public const int PZ = 2;

        public const int RX = 3;
        public const int RY = 4;
        public const int RZ = 5;
    }
}
